PERANCANGAN VIRTUAL REALITY PENGENALAN SENJATA TRADISIONAL INDONESIA
Posted by JMII e-Journal on 06.46
JURNAL MASYARAKAT INFORMATIKA INDONESIA
Vol 3, No2, Tahun 2018
Vol 3, No2, Tahun 2018
- PERANCANGAN VIRTUAL REALITY PENGENALAN SENJATA TRADISIONAL INDONESIA
- Mamay Syani1, Arzal Hidayat
Abstrak
Senjata tradisional masuk dalam salah satu obyek dari
pelestarian tradisi. Senjata tradisional yaitu alat yang digunakan untuk
mempertahankan diri dari serangan/ancaman dari segala sesuatu dan kelengkapan
indentitas yang cara pembuatannya, bentuknya, dan penggunaannya diwariskan secara
turun-temurun. Penelitian ini bertujuan untuk memperkenalkan senjata
tradisional indonesia dengan konsep virtual
reality kepada masyarakat khususnya generasi muda. Oleh
karena itu penulis melakukan perancangan virtual
reality pengenalan senjata tradisional Indonesia. Metode yang digunakan
dalam penelitian ini adalah Multimedia
Development Life Cycle
(MDLC). Metode ini terdiri dari 6 tahapan yaitu concept,design,material colecting,assembly,testing dan distribution. Hasil penelitian ini
berupa aplikasi virtual reality
pengenalan senjata tradisional Indonesia yang dijalankan di platform android. Berdasarkan hasil UAT 27 responden dengan
interpretasi hasil sebesar 85% pada implementasi dan pengujian aplikasi virtual reality pengenalan senjata
tradisional Indonesia, aplikasi virtual
reality pengenalan senjata tradisional Indonesia dapat diterapkan sebagai media pengenalan dan pelestarian tradisi
senjata tradisional Indonesia.
Kata kunci : Pelestarian tradisi,
senjata tradisional Indonesia, virtual reality.
Abstract
Media promotion often used in introducing
the products and services of a great many ways, one of them with the use of
print and electronic media. TEDC Polytechnic including that promote the use of Traditional
weapons fall into one of the objects preservation of tradition. Traditional
weapons i.e. tools that are used to defend
themselves from attack/threat of everything
and completeness of identity that way, its form, and its use is passed on
orally. This research aims to introduce Indonesian traditional weapon with the
concept of virtual reality to the public especially the young generation.
Therefore the author does the design of the virtual reality of the introduction
of weapons Indonesia. The methods used in this research is the Multimedia
Development Life Cycle (MDLC). This method consists of 6 stages namely,
concept, design, materials, assembly colecting, testing and distribution. The
results of this research in the form of virtual reality applications
introduction Indonesia traditional weapon that run on the android platform.
Based on the results of the UAT 27 respondents with interpretation of the
results of 85% on the implementation and testing of virtual reality
applications introduction to Indonesia traditional weapon, virtual reality
applications introduction Indonesia traditional weapon can be applied as a
media introduction and preservation of traditions of Indonesia traditional
weapon.
Keywords: The preservation of traditions,
Indonesia traditional weapon, virtual reality.